Creating a Separator in Mod Organizer 2
- Right-click in the left pane of MO2 and select All Mods -> Create Separator
- Input LOD into the pop-up and select OK
Installing LOD Assets:
Files to install normally:
- Main File - FNVLODGen Resources
- Resources required for proper LOD generation
Install normally
- New low-poly models for FNVLODGen
Install normally
- Replaces the terrible LOD model and textures of the Vikki and Vance
Files to install normally
- Main File - FNV Poco LOD Texture Patch
- Patches LOD files to use Poco's textures as a base and NMCs textures for anything not covered by Poco
Install normally
- Improves the generic LOD noise texture. Edited to lower the texture sizes to reduce shimmering. Original mod by tgspy
Generating LOD:
NOTE: If you installed all the mods under the Terrain and Major Objects header in the Textures/Models/Animations section, just install the following normally and ignore the instructions below: FNVLODGen Output
The following steps are only needed if didn't install all the mods under the Terrain and Major Objects header:
- Click the
button on the toolbar of MO2 and select INI Editor
- Navigate to the Fallout.ini tab
- Find the line that starts with SArchiveList=
- Replace the entire line with the following (needs to all be on one line):
- SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- NOTE: This step is only necessary if you used the BSA Decompressor from Core - Tools
- Exit out of the INI Editor and click the
button on the top bar of MO2
- Select FNVLODGen (if you do not see FNVLODGen listed, go to the Core - MO2 Config section for instructions on how to add it to MO2)
- In the Arguments box, add -o:"FNVLODGen path\Output"
- Make sure to change the path to the actual file path for your modding folder, for example -o:"C:\Games\Fallout New Vegas Modding\FNVLODGen\Output" (you will need to manually create the Output folder)
- Makes sure you keep the -fnv argument as well, separated from the -o argument by a space
- Select Apply and then exit
- Run FNVLODGen through MO2
- In the left pane, right-click and select Select All
- In the right pane, change both Atlas size options to 8192
- Check the Terrain LOD option and un-check the Trees LOD option (Tree LOD is non-functional in New Vegas, actual LOD for trees is included in Object LOD)
- Leave the rest of the settings default (your default settings maybe be different than mine, and some settings will be grayed-out, but you should still leave them be
×
- Select Generate
- Let the generation process run (took around 50 mins on my i5 7500) and close the program once the message LOD Generator finished (you can close this application now) appears
- Navigate to the file path you put in the Arguments box
- Control+right-click on the meshes and textures folders, add them to a single archive (with 7-zip or WinRar), and install the archive normally through MO2
- Title the mod FNVLODGen Output