These are small and simple mods that I didn't think were major enough to be included in the main sections of the guide. They can easily be added on top of any mod setup and don't require any conflict resolution. Inversely, they can also be skipped just as easily without messing anything up:
Install normally
- Fleshes out the loot pool of the NCR supply caches obtained through the NCR Radio to make them worthwhile
Install normally
- Randomizes the amount of skill books you receive from a certain container in HH based on your luck skill
Install normally
- Changes the damage calculation formula for the toxic cloud in DM to take poison resistance into account
Installation instructions:
- Specializes starting gear based on your tagged skills
Files to install normally:
- Makes Perception and Barter more important/viable by giving them more uses
Install normally
- Allows you to choose from raising HP, AP, or carry weight when leveling up, instead of just automatically boosting HP
Install normally
- Makes NPCs use chems/aid items such as Stimpaks or Med-X