Creating a Separator in Mod Organizer 2
- Right-click in the left pane of MO2 and select Create Separator
- Input Visuals - Finish Line into the pop-up and select OK
Files to install:
- 2.5. Visuals - Conflict Resolution FOMOD
FOMOD Install Instructions:
- Pick the All in One version if you installed all the mods from this step. If not, choose the Individual Patches option and choose all that apply to you
- Resolves conflicts between the mods from this module
Files to install:
- Main File - 2.6. Visuals - Load Order.txt
Special install instructions:
- Extract loadorder.txt to Mod Organizer 2/profiles/Viva New Vegas - Visuals
- Once the file is extracted, right-click in the left pane of MO2 and select All Mods -> Refresh
- Ensures your load order is correct for the Visuals module
NOTE: This load order assumes you followed the entire guide with all the recommended options
For example, if you installed your own mods, those plugin-ins will need to be moved back into the correct spot after the new load order is applied
Using zMerge
- Verify Visuals - Conflict Resolution.esp is above RWL in your load order
- Run zEdit through MO2
- From the top drop-down menu, select zMerge, and from the bottom select Fallout NV
- Click Start Session
- Click the Create Merge button
- In the Details tab, change the Name to Visuals - Merge and make sure the Merge Method is Merge down (improved)
- In the Plugins tab, select the following:
-
STDG.esp
Bathroom Doors Fix.esp
Lucky Shades use Authority Glasses Model.esp
Boones Machete is a Broah Machete.esp
Sheriff Meyers.esp
PipBoysToThePeople.esp
SimpleGlowingRangerVisors(NeckCover).esp
Brotherhood of Steel Uniforms.esp
NVGustsyHandyAnimatedEyes.esp
NVAnimatedTerninalScreenSaver.esp
CIB Bighorners.esp
CIB Bighorners - HH.esp
Mother Lupa.esp
Vicious Violetta.esp
Strip Wall Billboards.esp
Character Expansions Revised - UPP Addendum Patch.esp
Character Expansions Revised - UPP Patch.esp
FP gun follows crosshairs.esp
OWB-Path Lights.esp
Burning Campfire - HH Patch.esp
EnhancedGrass_NoVL.esp
Oxenloadscreens.esp
Visuals - Conflict Resolution AIO.esp OR whatever patches you selected from the Conflict Resolution FOMOD
- Click OK to exit the merge menu
- Click the Build button in the top right to the right of the merge name
- The merge should build successfully and you can exit out of the program
- Right-click in the left pane of MO2 and select All Mods -> Refresh
- The merge should appear in the left pane and activate it like normal
- Move Visuals - Merge.esp above Interior Lighting Overhaul - Ultimate Edition.esp
- Click the
on the top bar of MO2 and select Merge Plugins Hide
- Right-click on the Visuals - Merge listing, select Disable plugins, and then close
- All the mods that were merged should now appear grayed-out in the left pane of MO2
- Use the same method to reactivate the mods when you need to rebuild the merge
- When you reactivate the mods, they will reappear in your load order in alphabetical order. Reinstall the Load Order.txt file to get it back into order
Testing the Game
- Run the game through MO2
- Start up a new game and quickly run through the tutorial in Doc Mitchell's house
- Once you have exited Doc's house, open up the MCM menu to verify all the entries display correctly
- Spend at least 15-20 minutes in game doing whatever to make sure the game is running smoothly
Tweaking the MCM
- Dynamic Pip-Boy Light: Adjust to personal preference