In this step, we will edit the game's .INI files through MO2 using JIP LN's FalloutCustom.ini feature to increase performance/stability and fix some quality of life issues
Tweak | Effect |
---|---|
bUseThreadedAI=1 | Allows AI to use threads to increase performance |
INumHWThreads=4 | Allows the game to better utilize the CPU |
bPreemptivelyUnloadCells=1 | Helps prevent Out of Memory crashes when changing cells |
bBackgroundCellLoads=1 | Streams in assets to prevent stuttering at the cost of objects sometimes suddenly popping in |
bSelectivePurgeUnusedOnFastTravel=1 | Helps prevent Out of Memory crashes when changing cells |
fLightLODDefaultStartFade=10240.0 fLightLODRange=10240.0 fLightLODMinStartFade=10240.0 fLightLODMaxStartFade=10240.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=10240.0 fSpecularLODRange=10240.0 fSpecularLODMinStartFade=10240.0 fSpecularLODMaxStartFade=10240.0 |
Increases light distance fade |
iPresentInterval=0 | Disables V-Sync |
fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 |
Disables mouse acceleration |
fXenonVertLookSpeed=1200.0000 fXenonHorizLookSpeed=1500.0000 |
Sets the mouse sensitivity of the x and y axes equal to each other |
fGrassStartFadeDistance = 17000 | Increases the distance at which grass disappears from 3 cells to 5 cells |
iAudioCacheSize=8192 iMaxSizeForCachedSound=2048 |
Increases the audio cache to prevent stuttering and audio not playing |
Tweak | Effect |
---|---|
bAllowMultipleMasterFiles=1 bAllowMultipleMasterLoads=1 |
Allows files with multiple masters to be loaded in the GECK |